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's a centerpiece in in, everything is bad is good for you, which is defensive gaming which, if you listen to kind of conventional assessment of the state of kids today, this is a book, seeds of which started around 2000 which i wrote in 2004, 2005. there was just this default assumption, you hear pundits and people talking on television writing op-eds and would just say the kids today they're being dumbed down by these idiotic video games and they're complete waste of time and so on, so forth. here i was kind of generation that had grown up with games. i've never been a huge gamer i've always been interested in it. i had seen what happened in the history of games they had gone from pac-man and, you know, "space invaders" where, him pell little graphics moving a joystick back and forth to a game like" sim city", managing a entire met troll police and dealing with a city with thousands of different variables and setting your own goals and building hypothetical models in your head on how the system should work. that was such an incredible story of complex, increased complexity in the games. i knew t
Search Results 0 to 0 of about 1